

That might not mean much, but let me ask you - have you ever tried to build a Radio Transmitter and been told you don't have a crystal, because you stored it in a workshop 50 miles away? This solves the inevitable rage-destruction. Grab the first rank of the Local Leader perk (it's in the Charisma section) and you'll be able to send supply caravans from one settlement to another. If you're going to spend time building a sizeable settlement this is, if not essential, then really, really, really, very, really helpful. Seriously, how the hell did they make these?

That’s not to throw shade at the developer – Bethesda does a lot of on-boarding in the RPG very well indeed! – it’s just that there are so many mechanics that some understandably fall through the cracks.

A side-effect of this monstrous size is that a few basic gameplay mechanics that Bethesda smuggled into the game simply don’t get communicated to the player.
